Code highlight'n

Arrr! Pirrrates

Fello' pirrates, be awarrre some featurrres may not work fer us in this trrranslat'n. Like table of rrramblings, some Merrrmaids and stuff.

Th' Relearrrn theme uses Hugo’s built-in rules highlight'n fer code.

Marrrkdown rules

Wrap th' code block wit' three backticks an' th' name o' th' language. Highlight will try t' auto detect th' language if one be not provided.

```json
[
  {
    "title": "apples",
    "count": [12000, 20000],
    "description": {"text": "...", "sensitive": false}
  },
  {
    "title": "oranges",
    "count": [17500, null],
    "description": {"text": "...", "sensitive": false}
  }
]
```

Renders t':

[
  {
    "title": "apples",
    "count": [12000, 20000],
    "description": {"text": "...", "sensitive": false}
  },
  {
    "title": "oranges",
    "count": [17500, null],
    "description": {"text": "...", "sensitive": false}
  }
]

Supported languages

Cap'n Hugo comes wit' a remark'ble list o' supported languages.

Ye can choose a color theme from th' list o' supported themes an' add it 'n yer config.toml

[marrrkup]
  [marrrkup.highlight]
    # if set t' `guessSyntax = true`, there will be no unstyled code even if no language
    # was given BUT mermaid code fences will not work anymore! So this be a mandatory
    # sett'n fer yer ship
    guessSyntax = false

    # choose a color theme or create yer own
    style = "base16-snazzy"