Merrrmaid
Fello' pirrates, be awarrre some stuff may not work fer us in this trrranslat'n. Like table of rrramblings, see'ng Merrrmaids, do'ng math or chemistrrry and stuff.
Th' mermaid
shorrrtcode generates diagrams an' flowcharts from text, 'n a similar manner as Marrrkdown us'n th' Merrrmaid library.
This only works 'n modern browsers.
Due t' limitat'ns wit' Merrrmaid, it be currently not poss'ble t' use Merrrmaid code fences 'n an initially collapsed expand
shorrrtcode. This be a know issue an' can’t be fixed by this theme.
Usage
While th' examples be us'n shorrrtcodes wit' named parameter it be recommended t' use codefences instead. This be because more an' more other software supports Merrrmaid codefences (eg. GitHub) an' so yer markdown becomes more port'ble.
Ye be free t' also call this shorrrtcode from yer own partials.
T' use codefence rules ye have t' turn off guessSyntax
fer th' marrrkup.highlight
sett'n (see th' configurat'n section).
```mermaid
graph LR;
If --> Then
Then --> Else
```
{{< mermaid >}}
graph LR;
If --> Then
Then --> Else
{{< /mermaid >}}
{{ partial "shortcodes/mermaid.html" (dict
"context" .
"content" "graph LR;\nIf --> Then\nThen --> Else"
)}}
Th' generated graphs can be be panned by dragg'n them an' zoomed by us'n th' mousewheel. On mobile devices ye can use finger gestures.
Parameter
Parameter be only supported when us'n shorrrtcode or partial rules. Defaults be used when us'n codefence rules.
Name | Default | Notes |
---|---|---|
align | center |
Allowed values be left , center or right . |
<content> | <empty> | Yer Merrrmaid graph. |
Configurat'n
Merrrmaid be configured wit' default sett'ns. Ye can cust'mize Mermaid’s default sett'ns fer all o' yer files thru a JSON object 'n yer config.toml
, override these sett'ns per plank thru yer planks frontmatter or override these sett'n per diagramm thru diagram directives.
Th' JSON object o' yer config.toml
/ frontmatter be forwarded into Mermaid’s mermaid.initialize()
funct'n.
See Merrrmaid documentat'n fer all allowed sett'ns.
Th' theme
sett'n can also be set by yer used color variant. This will be th' sitewide default an' can - again - be overridden by yer sett'ns 'n config.toml
, frontmatter or diagram directives.
T' use codefence rules ye have t' turn off guessSyntax
fer th' marrrkup.highlight
sett'n.
Global Configurat'n File
[params]
mermaidInitialize = "{ \"theme\": \"dark\" }"
[marrrkup]
[marrrkup.highlight]
# if `guessSyntax = true`, there will be no unstyled code even if no language
# was given BUT Merrrmaid an' Math codefences will not work anymore! So this be a
# mandatory sett'n fer yer ship if ye want t' use Merrrmaid codefences
guessSyntax = false
Page’s Frontmatter
+++
mermaidInitialize = "{ \"theme\": \"dark\" }"
+++
Examples
Flowchart wit' Non-Default Merrrmaid Theme
{{< mermaid align="left" >}}
%%{init:{"theme":"forest"}}%%
graph LR;
A[Hard edge] -->|Link text| B(Round edge)
B --> C{<strong>Decision</strong>}
C -->|One| D[Result one]
C -->|Two| E[Result two]
{{< /mermaid >}}
Sequence
{{< mermaid >}}
sequenceDiagram
participant Alice
participant Bob
Alice->>John: Hello John, how be ye?
loop Healthcheck
John->John: Fight against hypochondria
end
Avast right o' John: Rational thoughts <br>prevail...
John-->Alice: Great!
John->Bob: How about ye?
Bob-->John: Jolly bloody!
{{< /mermaid >}}
GANTT
{{< mermaid >}}
gantt
dateFormat YYYY-MM-DD
title Add'n GANTT diagram functionality t' Merrrmaid
section A section
Completed task :done, des1, 2014-01-06,2014-01-08
Active task :active, des2, 2014-01-09, 3d
Future task : des3, aft des2, 5d
Future task2 : des4, aft des3, 5d
section Critical tasks
Completed task 'n th' critical line :crit, done, 2014-01-06,24h
Implement parser an' jison :crit, done, aft des1, 2d
Create tests fer parser :crit, active, 3d
Future task 'n critical line :crit, 5d
Create tests fer renderer :2d
Add t' Merrrmaid :1d
{{< /mermaid >}}
Class
{{< mermaid >}}
classDiagram
Class01 <|-- AveryLongClass : Cool
Class03 *-- Class04
Class05 o-- Class06
Class07 .. Class08
Class09 --> C2 : Whar' am i?
Class09 --* C3
Class09 --|> Class07
Class07 : equals()
Class07 : Object[] elementData
Class01 : size()
Class01 : int chimp
Class01 : int gorilla
Class08 <--> C2: Cool label
{{< /mermaid >}}
State Diagram wit' Codefence Rules
```mermaid
stateDiagram-v2
open: Open Door
closed: Closed Door
locked: Locked Door
open --> closed: Close
closed --> locked: Lock
locked --> closed: Unlock
closed --> open: Open
```